Battlefront 2 1.1 Patch Download
DICE has released the first patch of 2018 for Star Wars Battlefront 2. According to the release notes, the Star Wars Battlefront 2 patch 1.1 brings Iden Versio’s TIE/In fighter to multiplayer matches, and adds the Crait map to the Blast Game Mode.
How to Install Star Wars Battlefront II Maps, Mods and the v1.3 patch. • Star Wars Battlefront II v1.3 Patch r129. EVERY STAR WARS BATTLEFRONT 2 HERO AND VILLAIN RANKED FROM WORST TO BEST. Download Star Wars: Battlefront 2 Patch v1.1. The first patch for Battlefront 2 from LucasArts, if you.
- 2 Unofficial Star Wars Battlefront II v1.3 Patch Unofficial Star Wars Battlefront II v1.3 Patch Overview: * Simple installation (can install to dedicated server too) * Wor.
- To install this mod. Go and find your star wars battlefront 2 directory. Then go to gamedata. Make a new folder called addon and put the folder in addon. This mod adds more ui features as well as a cheat console and more. I did not make this mod, i simply reposted it.
- Star Wars: Battlefront II (2005) - The Unofficial v1.3 Patch v.1.29r - Game mod - Download The file The Unofficial v1.3 Patch v.1.29r is a modification for Star Wars: Battlefront II (2005), a(n) action game.Download for free.
- Star Wars: Battlefront 2 (Classic, 2005). Patch 1.1,so on so forth i can't seem to download the patch 1.1 which allows for mods and general improvement to the game.i have gone to the lucasarts website.
In addition, this new update for Star Wars Battlefront 2 comes with a number of balance tweaks for Heroes and weapons, features stability improvements, and fixes numerous bugs.
This patch will be auto-downloaded from ORIGIN the next time you launch its client, and you can find its complete changelog below.
Star Wars Battlefront 2 Patch 1.1 Release Notes:
New Content:Blast on Crait
We’re expanding the ways you can play on Crait by bringing this map to the Blast Game Mode! Battle in the mines among the machinery and crystals leftover from the previous occupants.Iden Versio’s TIE/In fighter
Now available as a new Hero Starfighter in multiplayer matches! Iden Versio leads by example from her personal TIE/ln fighter. Custom-built for Inferno Squad, this modified TIE has seen heroic service in the name of the Emperor.
Iden Versio’s TIE/In fighter Abilities:
- Afterburner – Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time
- Laser Barrage – Charges up a rapid fire barrage which deals high damage
- Dual Proton Torpedoes – Fires two proton torpedoes which track the locked target and deal high damage
- Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources
TIE/In fighter Star Cards:
- Engine Heat Dissipator – Decreases the AFTERBURNER cooldown
- Advanced Torpedoes – Increases DUAL PROTON TORPEDO damage
- Vengeful Barrage – Increases the damage of LASER BARRAGE
- Flight Commander – Increases the duration of INFERNO LEADER
- Reinforced Hull – Increases the total health of the starfighter
- Tuned Lasers – Increases primary weapon damage
- Advanced Capacitors – Improves the primary weapons resistance to overheating
- Repair Systems – Reduces the delay before health regeneration begins
- Elite Pilot – Increases the turn rate of the starfighter
- Engine Upgrade – Increases the top speed and how quickly the starfighter can accelerate and decelerate
Iden Versio’s TIE/In fighter Milestones:
- Rapid Assault – Used Iden Versio’s TIE/LN fighter AFTERBURNER ability 25 times
- Precision Strike – Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio’s TIE/LN Fighter
- Hope Cannot Save Them – Achieve 25 LASER BARRAGE kills with Iden Versio’s TIE/LN Fighter
- Avenge Our Emperor – Use Iden Versio’s TIE/LN Fighter INFERNO LEADER ability 25 times
Heroes:
Finn
- Reduced base damage of his EL-16 from 65 to 45
- Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
- Reduced damage of each Deadeye shot from 40 to 30
Phasma
- Reduced the heat generated per shot of her F-11D
Lando
- Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction
Boba Fett
- Reduced the damage per rocket of Rocket Barrage from 90 to 78
- Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
- Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters
Classes & Special Units
Wookiee Warrior
- Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
- Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
- Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
- Increased Bowcaster heat per shot
Specialist
- Reduce size of scope glint
- Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
- Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
- Increased the bursts per minute of all Infiltration variants from 100 to 130
Heavy
- Reduced the AOE of Supercharged and Explosive sentry
- Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
Officer
- Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25
Weapons:
CR2
- Lowered start damage from 17 to 16
- Lowered end damage from 9 to 8
- Reduced damage falloff end distance from 40 to 30 meters
Barrage
- Reduced inner blast radius from 3.5 to 2 meters
- Increased outer blast radius from 5 to 6 meters
- Increased explosion damage from 55 to 100
Blurrg-1120
- Reduced falloff start distance from 20 to 15 meters
- Reduced start damage of Explosive Shot from 29 to 26
- Reduced end damage of Explosive Shot from 10 to 8
- Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
- Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
- Reduced accuracy of the final shots when Burst Mod is equipped
Trip Mine
- Increased the number of mines that can be deployed at the same time from 1 to 2
- Raised the time until the mines disappeared after death from 5 to 15 seconds
General:
- Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
- Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
- Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
- Stability improvements
- Misc. bug fixing
List of updates:
Listed in Patch Notes:
New Content:
Blast on Crait
We’re expanding the ways you can play on Crait by bringing this map to the Blast Game Mode! Battle in the mines among the machinery and crystals leftover from the previous occupants.
Iden Versio’s TIE/In fighter
Now available as a new Hero Starfighter in multiplayer matches! Iden Versio leads by example from her personal TIE/ln fighter. Custom-built for Inferno Squad, this modified TIE has seen heroic service in the name of the Emperor.
Iden Versio’s TIE/In fighter Abilities:
Afterburner - Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time
Laser Barrage - Charges up a rapid fire barrage which deals high damage
Dual Proton Torpedoes - Fires two proton torpedoes which track the locked target and deal high damage
Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources
TIE/In fighter Star Cards:
Engine Heat Dissipator - Decreases the AFTERBURNER cooldown
Advanced Torpedoes - Increases DUAL PROTON TORPEDO damage
Vengeful Barrage - Increases the damage of LASER BARRAGE
Flight Commander - Increases the duration of INFERNO LEADER
Reinforced Hull - Increases the total health of the starfighter
Tuned Lasers - Increases primary weapon damage
Advanced Capacitors - Improves the primary weapons resistance to overheating
Repair Systems - Reduces the delay before health regeneration begins
Elite Pilot - Increases the turn rate of the starfighter
Engine Upgrade - Increases the top speed and how quickly the starfighter can accelerate and decelerate
Iden Versio’s TIE/In fighter Milestones:
Rapid Assault - Used Iden Versio's TIE/LN fighter AFTERBURNER ability 25 times
Precision Strike - Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio's TIE/LN Fighter
Hope Cannot Save Them - Achieve 25 LASER BARRAGE kills with Iden Versio's TIE/LN Fighter
Avenge Our Emperor - Use Iden Versio's TIE/LN Fighter INFERNO LEADER ability 25 times
Heroes:
Finn
Reduced base damage of his EL-16 from 65 to 45
Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
Reduced damage of each Deadeye shot from 40 to 30
Phasma
Reduced the heat generated per shot of her F-11D
Lando
Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction
Battlefront 2 1.1 Patch Download Pc
Boba Fett
Reduced the damage per rocket of Rocket Barrage from 90 to 78
Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters
Classes & Special Units
Wookiee Warrior
Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
Increased Bowcaster heat per shot
Specialist
Reduce size of scope glint
Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
Increased the bursts per minute of all Infiltration variants from 100 to 130
Heavy
Reduced the AOE of Supercharged and Explosive sentry
Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
Officer
Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25
Weapons:
CR2
Lowered start damage from 17 to 16
Lowered end damage from 9 to 8
Reduced damage falloff end distance from 40 to 30 meters
Barrage
Reduced inner blast radius from 3.5 to 2 meters
Increased outer blast radius from 5 to 6 meters
Increased explosion damage from 55 to 100
Blurrg-1120
Reduced falloff start distance from 20 to 15 meters
Reduced start damage of Explosive Shot from 29 to 26
Reduced end damage of Explosive Shot from 10 to 8
Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
Reduced accuracy of the final shots when Burst Mod is equipped
Trip Mine
Increased the number of mines that can be deployed at the same time from 1 to 2
Raised the time until the mines disappeared after death from 5 to 15 seconds
Galactic Assault:
Kamino
Updated spawns to help the Droids attack
Phase 2 capture areas are now only the platforms
Tatooine
Removed the A-Wing
Reduced AT-ST Battlepoint cost from 2500 to 1500
Reduced explosive objective timer
Naboo
Updated spawns to help the Droids attack
Reduced health of the MTT
Reduced explosive objective timer
Death Star II
Reduced explosive objective timer
Battlefront 2 1.1 Patch Download Free
Endor
Reduced explosive objective timer
Hoth
Reduced health of the AT-ATs
Reduced explosive objective timer
Kashyyyk
Reduced health of the MTTs
Reduced explosive objective timer
Crait
Updated spawns to help the First Order attack
Reduced health of the Phase 3 objectives from 5000 to 4000
Increased the cost of the Ski Speeder from 0 to 200
Reduced health of the AT-M6s
Jakku
Made 2 AT-ST’s available in Phase 1
Updated spawns to better orient players
Updated combat area for Phase 4
Reduced explosive objective timer
Yavin
Lowered Battlepoint cost for AT-STs from 2500 to 2000
Lowered Battlepoint cost for Deathtroopers from 3000 to 2000
Lowered Battlepoint cost for Imperial Rocket Trooper from 2000 to 1750
Reduced explosive objective timer
Takodana
Added AT-ST to Phase 1
Updated Phase 2 objective locations
Reduced explosive objective timer
Starkiller Base
Tweaked Resistance spawns in Phase 1
Updated First Order combat area in Phase 1
Reduced explosive objective timer
Strike:
Tweaked Bomb Timer duration
Minor balancing tweaks
General:
Added a night variant to Tatooine Maps
Increased the frequency of alternative lighting variants across all maps
Updated visual appearances of the First Order on Crait
Fixed a bug where the LAAT overheat sound would affect everyone in the match
Milestone completion call out’s in-match
Armor class Battlepoint multiplier reduced
Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
Stability improvements
Misc. bug fixing
Not Listed:
Requirements for purple level has been decreased: Troopers: Level 25 (instead of 50)
Heroes: Level 20 (instead of 25)
Milestone for weapons in each class are now 50/200/400
Milestone for weapons' mods have been decreased to 25/75/150
New option to disable HUD but keep the scopes
When reinforcements become available, it'll state which type. For example: AERIAL AVAILABLE, BOMBER AVAILABLE
Yoda can no longer block flame throwers
Press A or X to claim loot in career tab now. No more pressing Y or /_
They fixed a bunch of Hero victory poses in the top 5 screen.
Phasma’s blaster sounds different
New music was added to the game
It seems that the AAT was nerfed aswell. The splash damage seems to be lower than it was before the patch. It also seems that playing the objective on GA gives more BP.
There is now a bunker buster in the Resurgent Class Star Destroyer map on SF Assault. I had to do a double take.
ARC-170 laser cannons now make the same sound as TIE Fighter cannons.
Leia's Card Relentless Firing changed. Now it is increased firing time (time reduction per bullet decreased) at 25%/25%/45%/55%
New hero voicelines were added to some abilities to indicate the activation
S-5 Laser color was corrected to Green
Many reinforcements got their price reduced, some are the same price, some are just lower
Defender card for Heavy doesn't work anymore in Vehicles
Destroy a turret in starfighter does not longer give a kill in the scoreboard
The Super Battledroid had an animation issue in regards to sprinting and reloading (his arm would go behind his back), is now fixed
Battle points gain from Starfighter kills (AI and Players) has been reduced (not 100% on this, might need another person to confirm)
Environmental Kills not count as a kill and not as an assist
The icon of the ion turret shows a little mark when it's acquiring targets
In Arcade Mode 2 player splitscreen, Guest player can now use any of registered Player 1's star cards. I play that mode with my 7 year old son and since he doesn't have PS Plus or an EA account, now it doesn't matter and he has full access to all of my cards when we play together. Very helpful, thanks devs!
Keep posting more changes you guys noticed :)