Pcsx2 4gb Patch Download
Require s 4 GB patch to avoid game crashes. Recommended to use multicore processor, which helps with speed (set number of cores to use under software mode settings). Recommended to use multicore processor, which helps with speed (set number of cores to use under software mode settings). You double click the 4gb patch program and select your pcsx2 exe. Anyway, I hope you have a beast of a pc. All the snowblind games require software rendering and are especially demanding.
4GB patch and 6GB patch Spaceboy6 Dec 4, 2011, 6:31 AM I am using a 4Gb patch to make *32 bit applications have more ram, but does anyone know where I can get a 6Gb version as i have 8gb of ram? Sorry I'm new to this stuff. Edit: PCSx2 patch, trying to help with game titled 'Champions of. Jump to content. How Do I Use The 4GB Patch? (self.emulation) submitted 3 years ago * by TheKingKunta. Sorry I'm new to this stuff. You double click the 4gb patch program and select your pcsx2 exe. Anyway, I hope you have a beast of a pc.
PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run many games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask for help in the official forums.
The latest officially released stable version is version 1.4.0.
Installers and binaries for both Windows and Linux are available from our website.
Development builds are also available from our website.
Minimum
- OS: Windows 7 or GNU/Linux
- CPU: Any that supports SSE2 @ 1600 STR
- GPU: DirectX 10 support
- RAM: 2GB
Recommended
- OS: Windows 10 (64-bit) or GNU/Linux (64-bit)
- CPU: Any that supports AVX2 (Core series Haswell or Ryzen and newer) @ 2000 STR or better
- GPU: DirectX 11 support or better
- RAM: 4GB or more
Notes
You need the Visual C++ 2015 x86 Redistributables for this version to work.
Note: Visual C++ 2017 is directly compatible with Visual C++ 2015. While the project is built with Visual C++ 2015, either version will work.PCSX2 1.4.0 is the last stable version to support Windows XP and Direct3D9. Windows XP is no longer getting updates (including security-related updates), and graphics drivers for Windows XP are older and no longer maintained.
Make sure to update your operating system, drivers, and DirectX (if applicable) to ensure you have the best experience possible. Having a newer GPU is also recommended so you have the latest supported drivers.
Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately-owned PS2 console to use the emulator. For more information about the BIOS and how to get it from your console, visit this page.
PCSX2 mainly takes advantage of 2 CPU cores. As of this commit PCSX2 can now take advantage of more than 2 cores using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, but it may be a slowdown on GS-limited games (or on CPUs with fewer than 2 cores).
Requirements benchmarks are based on a statistic from the Passmark CPU bench marking software. When we say 'STR', we are referring to Passmark's 'Single Thread Rating' statistic. You can look up your CPU on https://cpubenchmark.net to see how it compares to PCSX2's requirements.
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Conversation
commented Jun 3, 2015
Instead to hardcode the half-buffer size to 0x140, the new code To avoid regression, I limit the code to big target (>= 1024 pixels) Please test it (on any games) |
referenced this pull request Jun 3, 2015
added this to the Release 1.4 milestone Jun 4, 2015
commented Jun 4, 2015
Compiled and tested the plug-in: Baldur's Gate: Dark Alliance -> still good, haven't noticed any new issues Used same settings, game versions and PCSX2 version as I did with my previous tests. Nice work! EDIT: also tested some other games to see if any new problems had appeared: |
gsdx-texture-cache: Improve fix for snow engine game
force-pushed the gsdx-half-screen-snow-engine-v2 branch from 4a1281c
to 7d124e6
Jun 5, 2015
commented Jun 5, 2015 • edited
edited
EDIT: People who have been linked here by video tutorials, etc. should update to the latest development version from here instead of using this very outdated plugin |
commented Jun 5, 2015
good initiative |
commented Jun 5, 2015
What a coincidence, just did a short 5h marathon playing Champions of Norrath co-op with a friend - Dolphin sadly started to shit itself playing Baldur's Gate 1: Dark Alliance from where we stopped last week. :( |
commented Jun 5, 2015
Will the need for NTCore's 4GB patch go away when PCSX2 goes fully x64? |
commented Jun 6, 2015
On linux we have 4GB as default on 64 bits kernel. However I do think it is possible to reduce memory consumption. First we need to find the source. Then find a solution :p |
commented Jun 6, 2015
Can confirm Champions: Return to Arms has been fixed. Also tested Tekken 5, no new issues to report. |
commented Jun 6, 2015
@karasuhebi |
commented Jun 7, 2015
Ok. Let's go in the wild. LA flags doesn't solves VRAM limitation neither performance drop. Code can be fixed (nearly sure) |
added a commit that referenced this pull request Jun 7, 2015
merged commit a5fe847
into masterJun 7, 2015
commented Jun 7, 2015
Updated to a5fe847, tested again: Both Baldur's Gate: Dark Alliance games work fine - same as previous version tested. Both Champions games have a new problem: right side of the screen is stretched and far right side is cut off - this occurs at native resolution and at multiples of native resolution. GS dumps and screenshots. Software mode works normally. Also tested Drakan: The Ancients' Gates: it works normally at native resolution and multiples of native resolution, but custom resolutions don't work - if custom is selected the game renders at native resolution. I'm not sure if this issue is new to this particular build - might have appeared due to some other recent change(s). I remember custom resolutions working correctly in Drakan with the PCSX2 1.2.1 release. EDIT: seems like custom resolutions are non-functional in everything (that I've tried) except the Snowblind engine games - they still have issues with them, but at least the resolution is applied... |
commented Jun 7, 2015
@refractionpcsx2, it seems height detection is not yet perfect. Custom resolution is broken due to auto detection support. I think Ref want to remove it completely. |
commented Jun 7, 2015
I thought I did last night ? |
commented Jun 7, 2015
In 0a46729 it has been changed so height is set based on the buffer width again and set before the custom resolutions are selected |
commented Jun 7, 2015
Tested 0946958 - Champions games fixed, Baldur's Gate games still good :) Update: tested b5171df : Baldur's Gate games still good (tried native res through to 4x native). Tried different resolutions in Drakan: The Ancients' Gates - native res, 4x native, custom res 1440x1080, and custom res 3840x2160 (with widescreen patch) all worked fine :) Update 2: tested 95c2622 : Baldur's Gate games still good. Custom resolutions still working in Drakan. |
Pcsx2 4gb Patch Download
commented Jun 15, 2015
What about performance? I used the fix and the screen looks great at 4x native, now the only problem is FPS |
commented Jun 15, 2015
Performance isn't important currently. Priority is on accuracy. |
commented Jun 15, 2015
Might not need it anyway, I got the latest SVN and have speed hacks set to around 2 on both and am playing the beginning of Champions at constant 60 frames, performance problem might be solved for me but the beginning isn't as performance intensive as the rest of the game. |
commented Jun 15, 2015
Nope, still slows to 34 fps in caves. |
deleted the gsdx-half-screen-snow-engine-v2 branch Jul 12, 2015
commented Jul 18, 2015
Hi, thanks for your work. I am new in the emulator world and I need some help. I have downloaded the plugins from Dreadmoth and put all the files in my pcsx2 folder. Do I need to enable something somewhere because I still can't play Baldur's Gate Dark Alliance. |
commented Jul 18, 2015
Frm dreadmoth? Just get the latest git build from pcsx2.net, it should be working fine |
commented Jul 18, 2015
Yeah, the latest git build should work and should have less graphical issues than the plug-in I uploaded early last month (which is missing a lot compared to the current version). Make sure you apply the 4GB patch to the pcsx2.exe, otherwise you might get frequent crashes. |
commented Jul 18, 2015
Okay, so I have downloaded the latest GIT build but BG: DA is still cut in half - and runs extremely slow when run in SW mode but with the half screen fixed. (I believe it is, when I press F9). Do you guys know if I do anything wrong here? |
commented Jul 18, 2015
Sounds like you're using a custom resolution where the width is less than 1280. use the Native x# options or Native Resolution |
commented Jul 18, 2015
It is a fresh install, so I haven't changed anything in regards to resolution. The res I see in options is 640*480 - I have also applied the 4GB patch which helped a bit with the speed when run in SW but it is still extremely slow. |
commented Jul 18, 2015
Yeh use hardware mode with one of the scaling options, not the custom resolution, that will break it. even if you use Native if you want it smallish. |
commented Jul 18, 2015
Okay nice, so I played around with the settings to get the best result. Now it runs 100% smooth with no hiccups or anything, and even cinematics looks nice with no robot voice. I used the Direct3D11 renderer and 2x native scaling with 8bit textures enabled. |
commented Jul 18, 2015
No problems :) There will be crashes and slow points, the game eats memory, so make sure you save often :) |
commented Jul 18, 2015
@SWEG1337 Glad @refractionpcsx2 was able to help you out, but please next time don't clutter up the discussion for a Pull Request with support questions. That's what the forums are for: |
commented Feb 4, 2016
I cant even find a download button |
commented Feb 4, 2016
This is merged in pcsx2. |