Pcsx2 4gb Patch Download

Require s 4 GB patch to avoid game crashes. Recommended to use multicore processor, which helps with speed (set number of cores to use under software mode settings). Recommended to use multicore processor, which helps with speed (set number of cores to use under software mode settings). You double click the 4gb patch program and select your pcsx2 exe. Anyway, I hope you have a beast of a pc. All the snowblind games require software rendering and are especially demanding.

4GB patch and 6GB patch Spaceboy6 Dec 4, 2011, 6:31 AM I am using a 4Gb patch to make *32 bit applications have more ram, but does anyone know where I can get a 6Gb version as i have 8gb of ram? Sorry I'm new to this stuff. Edit: PCSx2 patch, trying to help with game titled 'Champions of. Jump to content. How Do I Use The 4GB Patch? (self.emulation) submitted 3 years ago * by TheKingKunta. Sorry I'm new to this stuff. You double click the 4gb patch program and select your pcsx2 exe. Anyway, I hope you have a beast of a pc.

PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run many games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask for help in the official forums.

The latest officially released stable version is version 1.4.0.

Installers and binaries for both Windows and Linux are available from our website.

Development builds are also available from our website.

Minimum

  • OS: Windows 7 or GNU/Linux
  • CPU: Any that supports SSE2 @ 1600 STR
  • GPU: DirectX 10 support
  • RAM: 2GB

Recommended

  • OS: Windows 10 (64-bit) or GNU/Linux (64-bit)
  • CPU: Any that supports AVX2 (Core series Haswell or Ryzen and newer) @ 2000 STR or better
  • GPU: DirectX 11 support or better
  • RAM: 4GB or more

Notes

  • You need the Visual C++ 2015 x86 Redistributables for this version to work.
    Note: Visual C++ 2017 is directly compatible with Visual C++ 2015. While the project is built with Visual C++ 2015, either version will work.

  • PCSX2 1.4.0 is the last stable version to support Windows XP and Direct3D9. Windows XP is no longer getting updates (including security-related updates), and graphics drivers for Windows XP are older and no longer maintained.

  • Make sure to update your operating system, drivers, and DirectX (if applicable) to ensure you have the best experience possible. Having a newer GPU is also recommended so you have the latest supported drivers.

  • Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately-owned PS2 console to use the emulator. For more information about the BIOS and how to get it from your console, visit this page.

  • PCSX2 mainly takes advantage of 2 CPU cores. As of this commit PCSX2 can now take advantage of more than 2 cores using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, but it may be a slowdown on GS-limited games (or on CPUs with fewer than 2 cores).

  • Requirements benchmarks are based on a statistic from the Passmark CPU bench marking software. When we say 'STR', we are referring to Passmark's 'Single Thread Rating' statistic. You can look up your CPU on https://cpubenchmark.net to see how it compares to PCSX2's requirements.

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Conversation

commented Jun 3, 2015

Instead to hardcode the half-buffer size to 0x140, the new code
compute it.

To avoid regression, I limit the code to big target (>= 1024 pixels)

Please test it (on any games)

referenced this pull request Jun 3, 2015

Merged

added this to the Release 1.4 milestone Jun 4, 2015

commented Jun 4, 2015

Compiled and tested the plug-in:

Baldur's Gate: Dark Alliance -> still good, haven't noticed any new issues
Baldur's Gate: Dark Alliance II -> still good, haven't noticed any new issues
Champions of Norrath -> half-screen issue fixed
Champions: Return to Arms -> half-screen issue fixed

Used same settings, game versions and PCSX2 version as I did with my previous tests.

Nice work! 👍

EDIT: also tested some other games to see if any new problems had appeared:
Drakan: The Ancients' Gates, Jak 3, Predator: Concrete Jungle were all fine.

gsdx-texture-cache: Improve fix for snow engine game

force-pushed the gsdx-half-screen-snow-engine-v2 branch from 4a1281c to 7d124e6Jun 5, 2015

commented Jun 5, 2015
edited

Uploaded the plug-in for anyone who wants to test but can't compile it themselves:https://www.mediafire.com/?ppn6yhcc7kqf8b6

Hopefully I didn't mess it up somehow - first time I've used Visual Studio and Git for Windows

EDIT: People who have been linked here by video tutorials, etc. should update to the latest development version from here instead of using this very outdated plugin

commented Jun 5, 2015

good initiative 👍

commented Jun 5, 2015

What a coincidence, just did a short 5h marathon playing Champions of Norrath co-op with a friend - Dolphin sadly started to shit itself playing Baldur's Gate 1: Dark Alliance from where we stopped last week. :(
Used v1.3.1-449-g6c8f7a0 from the Buildbot. OGL SW Mode still has the 'gsdx out-of-memory texturing temporarily disabled' with heavy texture flickering (starting at the forest), 4GB Patch on the pcsx2.exe fixes this. After this, no crashes, no texture problems anymore. Will do more testing after some sleep. OGL HW worked as well, but we had some fps problems with 2 on-screen characters.

commented Jun 5, 2015

Will the need for NTCore's 4GB patch go away when PCSX2 goes fully x64?

commented Jun 6, 2015

On linux we have 4GB as default on 64 bits kernel.

However I do think it is possible to reduce memory consumption. First we need to find the source. Then find a solution :p

commented Jun 6, 2015

Can confirm Champions: Return to Arms has been fixed.

Also tested Tekken 5, no new issues to report.

commented Jun 6, 2015

@karasuhebi
Given we have access to pcsx2 sources, why can't large address aware flag be included in the code?

commented Jun 7, 2015

Ok. Let's go in the wild.

LA flags doesn't solves VRAM limitation neither performance drop. Code can be fixed (nearly sure)

added a commit that referenced this pull request Jun 7, 2015

merged commit a5fe847 into masterJun 7, 2015

commented Jun 7, 2015

Pcsx2 4gb Patch Download

Updated to a5fe847, tested again:

Both Baldur's Gate: Dark Alliance games work fine - same as previous version tested.

Both Champions games have a new problem: right side of the screen is stretched and far right side is cut off - this occurs at native resolution and at multiples of native resolution. GS dumps and screenshots. Software mode works normally.

Also tested Drakan: The Ancients' Gates: it works normally at native resolution and multiples of native resolution, but custom resolutions don't work - if custom is selected the game renders at native resolution. I'm not sure if this issue is new to this particular build - might have appeared due to some other recent change(s). I remember custom resolutions working correctly in Drakan with the PCSX2 1.2.1 release.

EDIT: seems like custom resolutions are non-functional in everything (that I've tried) except the Snowblind engine games - they still have issues with them, but at least the resolution is applied...

commented Jun 7, 2015

@refractionpcsx2, it seems height detection is not yet perfect.

Custom resolution is broken due to auto detection support. I think Ref want to remove it completely.

commented Jun 7, 2015

I thought I did last night ?

commented Jun 7, 2015

In 0a46729 it has been changed so height is set based on the buffer width again and set before the custom resolutions are selected

commented Jun 7, 2015

Tested 0946958 - Champions games fixed, Baldur's Gate games still good :)
Custom resolutions - same as last post.

Update: tested b5171df :
Champions games stretch issue is back and at native resolution the right half is misaligned: GS dump and screenshot

Baldur's Gate games still good (tried native res through to 4x native).

Tried different resolutions in Drakan: The Ancients' Gates - native res, 4x native, custom res 1440x1080, and custom res 3840x2160 (with widescreen patch) all worked fine :)

Update 2: tested 95c2622 :
Champions games stretch issue fixed (again) - however at native resolution the right half is still misaligned (see above for GS dump / screenshot).

Baldur's Gate games still good.

Custom resolutions still working in Drakan.

Pcsx2 4gb Patch Download

commented Jun 15, 2015

What about performance? I used the fix and the screen looks great at 4x native, now the only problem is FPS

commented Jun 15, 2015

Performance isn't important currently. Priority is on accuracy.

commented Jun 15, 2015

Might not need it anyway, I got the latest SVN and have speed hacks set to around 2 on both and am playing the beginning of Champions at constant 60 frames, performance problem might be solved for me but the beginning isn't as performance intensive as the rest of the game.

commented Jun 15, 2015

Nope, still slows to 34 fps in caves.

deleted the gsdx-half-screen-snow-engine-v2 branch Jul 12, 2015

commented Jul 18, 2015

Hi, thanks for your work. I am new in the emulator world and I need some help. I have downloaded the plugins from Dreadmoth and put all the files in my pcsx2 folder. Do I need to enable something somewhere because I still can't play Baldur's Gate Dark Alliance.

commented Jul 18, 2015

Frm dreadmoth? Just get the latest git build from pcsx2.net, it should be working fine

commented Jul 18, 2015

Yeah, the latest git build should work and should have less graphical issues than the plug-in I uploaded early last month (which is missing a lot compared to the current version).

Make sure you apply the 4GB patch to the pcsx2.exe, otherwise you might get frequent crashes.

commented Jul 18, 2015

Okay, so I have downloaded the latest GIT build but BG: DA is still cut in half - and runs extremely slow when run in SW mode but with the half screen fixed. (I believe it is, when I press F9). Do you guys know if I do anything wrong here?

commented Jul 18, 2015

Sounds like you're using a custom resolution where the width is less than 1280.

use the Native x# options or Native Resolution

commented Jul 18, 2015

It is a fresh install, so I haven't changed anything in regards to resolution. The res I see in options is 640*480 - I have also applied the 4GB patch which helped a bit with the speed when run in SW but it is still extremely slow.

commented Jul 18, 2015

Yeh use hardware mode with one of the scaling options, not the custom resolution, that will break it.

even if you use Native if you want it smallish.

commented Jul 18, 2015

Okay nice, so I played around with the settings to get the best result. Now it runs 100% smooth with no hiccups or anything, and even cinematics looks nice with no robot voice. I used the Direct3D11 renderer and 2x native scaling with 8bit textures enabled.
Thanks to everyone for helping.

commented Jul 18, 2015

No problems :) There will be crashes and slow points, the game eats memory, so make sure you save often :)

commented Jul 18, 2015

@SWEG1337 Glad @refractionpcsx2 was able to help you out, but please next time don't clutter up the discussion for a Pull Request with support questions. That's what the forums are for:
http://forums.pcsx2.net/Forum-General-Discussion-and-Support-Windows

commented Feb 4, 2016

I cant even find a download button

commented Feb 4, 2016

This is merged in pcsx2.
There's nothing to see here anymore. Just download official release.

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Patch Download Pes 2016

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